June 13, 2017
NotePlan Tackles Your Tasks and Notes Through Text Files
Product: NotePlan iOS
Note: There is a two day launch discount on June 14-15 for both the iOS and Mac versions of NotePlan.
Quite a few attempts have been made to incorporate task management into the world of plain text files. Two of the notable ones are:
- Todo.txt: Future-proof task tracking in a file you control
- TaskPaper – Plain text to-do lists for Mac
Todo.txt is distinguished by being supported on multiple platforms. There is an active community around the product and they have turned it into a capable task manager.
TaskPaper is a Jesse Grosjean creation. He of WriteRoom fame. Jesse has dumped the iOS version. TaskPaper is now a macOS only solution. Developers have filled the gap on iOS, Taskmator - TaskPaper Client, Plain Text Todo List on the App Store is a good example of that.
There is a new entrant in this field with a complete multi-device solution. NotePlan promises to provide "Efficient Daily Planning for Professionals Using Markdown." It is a system which incorporates markdown, a calendar, and notes.
These are the key elements of NotePlan:
Everything is Markdown-based. You write plain text files with Markdown.
The calendar is a daily note. You write a unordered list in Markdown on the daily note and they are parsed as individual tasks. These individual tasks can have subtasks.
You can have different markdown headings for different projects. The individual tasks show up in calendar view as tasks. You have the ability to assign sub-tasks to a task by indenting the content. The preferences give you the option of showing/hiding the subtasks from the list of tasks shown in the calendar.
NotePlan has good task management commands built in. You can mark a task done (⌘+D). You can cancel a task (⌘+R). Mark as scheduled (⌘+⇧+D), which will let you assign a reminder to it. Or, Send to (⌘+⇧+S) a different day.
An area of improvement for NotePlan, if a task has several sub-tasks and the main task is being sent to a different day, the subtasks should move with the main task. At this point, even though there is a hierarchy, the application treats each task as a separate entity and doesn't move the subtasks.
Along with the calendar, NotePlan lets you manage your notes. These are markdown notes. They are stored in iCloud and synced between your devices.
Filter by Tags
You can add tags to the notes and filter the notes through your tagging system. Efficient and easy.
You can link between notes and there is a nice distraction-free interface with markdown aids for you to write your notes.
The iOS versions are well-designed. The developer has obsessed over each feature of the product and it shows throughout the iOS versions.
This is the calendar view on the iPad version. If you click on the icon second from the right-hand corner, you get this view.
Alternate Calendar View
Saves you a tap. The tasks for each day are shown at the bottom of the calendar, which is shortened. Useful for a quick look at your schedule for a particular day.
Daily Calendar View
This is the daily calendar view.
Choose Calendar or Notes
Clicking on the list icon on the top left of the screen gives you the choice of switching to the Notes or Calendar view and the Settings of the application.
This is the Notes view of the iPad app.
This is the Notes editing view. The additional keyboard row gives you often used markdown commands.
NotePlan syncs data through iCloud. Makes NotePlan a complete, device-independent, text-based solution for your note-taking and task management system.
Areas of Improvement
These are some suggestions for improvement:
- Full-screen mode on an iMac is unusable. The text covers the whole screen, no one can write like that. In full-screen mode, the text should be soft wrapped, say to 80 characters, or lower, which will mean that the body of the text will be centered on the screen and won't span the whole screen.
- Another addition could be typewriter scrolling. That would improve the experience of writing notes in NotePlan on both macOS and iOS.
- The markdown implementation can be improved by supporting footnotes and tables.
- Themes and user-selectable font would make the user experience complete.
- There should be a quick entry option. I need to be able to enter data quickly to the NotePlan Calendar without switching to the program itself.
- iCloud has improved but there are users who would prefer a Dropbox option. Dropbox just works better.
I am not switching from my tool chest of 2Do and Sublime Text. Those are the apps I use to do what NotePlan does. 2Do maintains my lists and todos. Sublime Text is where I manage my notes.
NotePlan is intriguing because it is so accomplished. Using one program to maintain everything would be fantastic. NotePlan gets there with its release of iOS versions. What NotePlan lacks at this point, for me, is related to the Notes section on macOS. The writing environment needs work. I spend hours every day in my note-taking application. I can't afford the friction that a poorly designed full-screen implementation provides.
If you are starting off now and are intrigued by a text-only implementation of your calendar, todos and note-taking needs, you need to consider NotePlan. NotePlan does provide a wealth of functionality, all through plain old text files.
NotePlan is recommended.
May 29, 2017
Notbloko Pays Homage to Notational Velocity
App Store Link: Notbloko on the Mac App Store
Price: Free (In App Purchase of Encryption Feature for $5.99)
Paying Homage to Notational Velocity is Notbloko.
Notational Velocity introduced the unimodal search and input window. Notbloko simulates the same unimodal window. The same window lets you search for text within your notes and also lets you add notes to the collection. Makes the two important tasks relevant to your notes easy: creation and search.
Notbloko misses out on the other defining feature of Notational Velocity and its efficient cousin nvALT. Notational Velocity and nvALT can save your collection of notes in a proprietary database or as individual text files. The ability to save your notes in individual text files gives you the following advantages:
- No lock in. You can use any program you want to access and edit your files. You can use any text editor you want and your files are ready to read, edit and manipulate.
- Universal Access. Save your files in a cloud solution like Dropbox and your notes are available to you on every device you own. On the iOS devices, there are text editors like, iA Writer, which can read your files from a Dropbox folder. Your notes are portable and accessible everywhere. Text files are the secret behind this portability.
Notbloko doesn't give you this feature. Notbloko is a proprietary database. Which means that the notes you maintain in Notbloko are accessible to you in other programs if you take the additional step of exporting them out as text files.
Features I Am Fond of in Notbloko
Notbloko is well-designed. The developer has attempted to make the ideal note-taking program inspired by Notational Velocity. These are some of the things I like about Notbloko:
- You can have multiple Notbloko documents. Each Notbloko document is a collection of notes. Notbloko supports macOS Sierra's Tab Bar. Multiple Notbloko documents can be open in their own tab.
- Notbloko is fast. I have a collection of more than a thousand notes in one Notbloko document and it is quick in both search and creation of notes in that rather large document.
- Notbloko is minimal. It supports rtf files and text documents. You can write markdown in the text files and Notbloko deals with it as text.
- The export function can deal with exporting a single file or many files as text files out of the program. This lessens the fear of lock-in that plagues me whenever I see a proprietary database as the storage mechanism for a note-taking program.
- The preferences are adequate and well-targeted to the task of note-taking.
- The program is well supported with keyboard commands available for most regular tasks.
- Extensive support of tagging to organize your notes. You can search for documents through the tags. Prepend the tag with a / (forward slash) and you can search for notes containing the tag.
- There is a Safari extension which lets you add snippets to Notbloko. In Notbloko you have the option of taking the snippets and making individual notes out of them.
- If you buy the in-app purchase you have the ability to password protect your notes.
Things to Improve in Notbloko
Of course there are things I would like Notbloko to improve:
- Notbloko includes an Edit With… function. You can take an individual note and choose to Edit the note in another program. Even when you have explicitly told Notbloko to not use the RTF format, the only choice of editors are RTF editors. In fact, the file that you are editing is a RTF file. You don't have the ability to edit the file as a text file. If you choose a text editor, you are now dealing with the file embellished by the RTF code in the document. That is not something I care to deal with in my text editor. I would like to be able to work on the text file and not the RTF file.
- The export of documents from Notbloko is a file with the .txt extension. I want to be able to choose the extension. I deal with .md files. Save me the extra step and let use any extension I choose.
Notbloko is a well-designed note-taking application. It is fast and efficient. If you are comfortable in working in the RTF format for your notes, you are going to be happy in Notbloko. It's support of the text format needs some improvements. It is a good solution for your note-taking needs in a crowded marketplace.
I recommend it heartily.
macosxguru at the gmail thingie
May 15, 2017
Matt, Apple Isn't to Blame. Developers Are.
I have been following Matt Gemmell and his writing since he was a student. I am a fan. But his latest post on Apple, the App Store and the market economics of software is… tripe.
No company has done as much damage to the perceived value of software, and the sustainability of being an independent developer, as Apple.
The argument is flawed at the outset.
It's resolutely the fault of us as consumers, and it's actively encouraged by the App Store.
No. It is the fault of the developers. Developers have the ability to set the price for their product. Consumers can choose to buy or not depending on the perceived utility of the product and the price, but the power rests on the developer. Apple doesn't care. They are going to make 30% off any price the developer charges. The developers have complete responsibility for the race to the bottom in prices.
Take any market. Any product. There is a segment of the market who are happy paying the price the developer is asking for. There are a bunch of consumers who are willing to pay a lower price. The developer can choose to sell at the higher price and tell the ones who are seeking a cheaper price to go buy something else. They didn't. They rushed to the lower price and it is the fault of the consumer and Apple?
Matt goes on to state:
Target the largest customer base, so they get 30% of the biggest potential income. That means selling at a low price, because most customers will only pay low prices, and all customers prefer low prices. This teaches customers that software's average value is low.
Again. No. I am assuming that "biggest potential income" is revenue maximization because that is what it sounds like.
Revenue maximization would occur if you accounted for the different price elasticities in the marketplace. What that means is that you would charge the highest price the market would bear for the product. Let us assume that the highest price some consumers are willing to pay is $10. You would then charge $10 for the product, the customers in the marketplace who are willing to pay $10 for your product would enter the market. There are some customers who are willing to pay $9 but they are tired of waiting and they will enter the market. When you have covered this segment, you reduce the price to $9. All the folks who were willing to pay $9 and not $10, now enter the market. There are some people who were willing to pay $8 but they are by now, tired of waiting and they enter the market. This process goes on till you charge $0.99. What this pricing strategy does is charge consumers the highest price they are willing to pay. This is how you maximize revenue. You take full advantage of the different price elasticities in the marketplace. This strategy would net the highest revenue for both the developer and Apple. By jumping to the lowest possible price, you are leaving both revenue and profits on the table. The lowest price is far from the "biggest potential income."
The best low price is free. If all customers preferred low prices, people would only use free open source software. Let's put this another way. People obviously prefer a low price. If you charge them a lower price than their perceived utility for the product, obviously they are going to be happy and that is what they want. This doesn't mean anything. Their perceived utility also means that they are willing to pay a certain price for the product and if your price matches their notions of perceived utility, they will happily pay the price and move on with their lives.
To make sure that you are not counter-arguing with my analysis: As long as the size of each of those segments is a non-zero number, taking care of different price elasticities will give you higher revenue. If the whole market is only willing to pay $0.99, that is a price inelastic market. If that is the market the only price you can charge is $0.99. Software, which by definition is endowed with intangible benefits can never be an inelastic market. Any half-decent marketer should be able to change that price elasticity.
Build a universal app (iPhone and iPad versions, in the same package) to increase the attractiveness and convenience of owning multiple iOS devices. You'll earn a "+" in your app's buy-button on the Store. This teaches customers that supporting multiple devices isn't something to pay extra for.
Also include an Apple Watch version within the iPhone app. As above.
Apple did not force anyone to do any of these things. Developers wanted to differentiate their product from the competition. They made universal versions available to the consumer. Sometimes, the users put pressure on the developers. I remember Ulysses was supposed to have a separate SKU for the iPhone version and a few vocal users made some noise and the developer caved. They introduced an universal version.
Provide regular updates, at no cost; so much so that there's no mechanism for paid upgrades at all. This teaches customers that they should expect free upgrades for life, no matter how little they paid for the software initially.
Innovate. Look at iA Writer. There are a ton of minimal text editors in the marketplace. They have managed to iterate and charge new version prices for each new version. That is an extremely competitive space they are playing in, yet they manage to churn out new iterations with added functionality and charge a premium price in the iOS marketplace.
Give some customers the finger. If your product fulfills a need, you are going to have a bunch of dedicated users and a whole host of others who are not wedded to your product. Look after the dedicated users. Ignore the others. Don't listen to them and please don't let them affect your product strategy.
Make exactly one sale of an app per person, ever, regardless of the number of devices they own, how often the app has been updated since they last used it, and so on. This also teaches customers that they're entitled to come back to a free app at any point in the future, no matter how long ago they paid for it.
The rules were laid out in advance. Every developer in the iOS space knew the parameters. If you don't like the parameters, go develop for Android. Okay, I am being an ass.
There are creative ways around this problem. A new SKU for every new version of the OS? Again, there would be some users who would complain and you would get a bunch of pissed off people but if your product provides value, you would also have users who understand that developers need to eat too. It is a truism in business, all business, work for those who are willing to feed you. Take care of those customers. Ignore the others.
In the App Stores Apple created an environment where consumers could give an application poor ratings without the developer having any recourse to a response. Consumers gave products a slew of 1-star ratings and developers got afraid. They had no way to respond to the negative ratings and the negative ratings affected their sales. The developers got intimidated by consumer power. If a consumer says that there should only be universal versions, the developer should have the ability to say, "It took me 17 months to make an iPhone version and 12 more months to come up with an iPad version, I need to get paid for the twelve months of work that I did on the project." Or, "I worked on the iPad version for twelve months and it is an extra SKU. If you don't like it, you are welcome to go pound sand." Or…, you get the idea. There was no way for the developer to respond so they folded. They were mortally afraid of negative ratings and the vocal minority of users got to define the culture of the iOS store. Apple is to blame for that. They took too long to give developers the opportunity to respond and by the time that came, it was probably too late.
One measure of the value of a person's creative output is what another person is willing to pay for it. Low prices actively court those who place less value on work. That's not an admonishment; it's just a simple fact.
I agree with Matt on this one.
And no, you can't balance the price-point and the sales figures to achieve the same income: there are far, far more people who will only buy at $1 (or free, if you're trying to sell in-app purchases). If you sell at $3 instead, your number of sales will go down by much more than the factor of three that you increased the price by.
If your goal is a "sustainable small software business," you should probably stay away from the iOS App Store. The data is actually noisy. There are a ton of developers who are not looking to build a software business. They are trying to make some money off a cutesy game they designed on the way to learning how to program or learning computer science. They are looking for a quick hit. Some of them get lucky. If you are interested in building a software business, you are not in that pool.
Your tasks are different.
- Design a product which has legs. A game usually doesn't. A product which the consumer is going to use for a long time. A product which is deep or has the potential to be deep. Deep in the sense that it is feature rich. A product which lets you reiterate.
- Design a product which is differentiated from the herd in the marketplace. This is a lot more difficult than it sounds. You need a hook and that hook has to have traction.
- Make noise. You need to find every avenue you can get your hands on to generate noise for your application. Work your socks off in this arena. The greatest product in the world will not have any traction without the noise which will let your prospective consumer know that you exist.
- Support your product.
- Price your product right. Right for you and right for the consumer.
This is by necessity an incomplete list with insufficient information. I am going to be writing an article on Reference price soon and that will have a lot of this better flushed out.
The Globalization Explanation
There are other explanations for this race to the bottom. The iOS App Store changed the dynamics of the competitive space. Software was a first world market. The developers and the consumers were primarily first world folks. Software pricing reflected that. The iOS App Store reduced the barriers of entry for developers from the rest of the world. So, engineers from India, Vietnam, China, Ukraine, Russia and other countries now had an infrastructure which they could access to sell their software. Their revenue needs were different from that of the developer based in Scotland or US.
Two data points:
Per capita GDP Ukraine $8,230
Average Salary Ukraine $200-300/month
What this means is that the definition of a sustainable software business is different in different countries. Developers in first world countries are suddenly faced with competition from less developed country developers and the pricing of products has reflected that.
Some Other Explanations
Some more alternatives to the "Apple destroyed the software business":
- A large number of software developers have the creativity of a piece of wood. They clone successful products and provide no reason for the consumer to be loyal to them. They know their product is horrible and their pricing reflects that.
- Even when you have success in the marketplace, it doesn't mean that you are going to sustain it. A lot of the developers are good at developing software but not very good at running a business. I am looking at Editorial.
- A large number of developers would gain from employing a professional when it comes to pricing their products or marketing their products. These skills have value and too many developers don't get that.
The Nature of the iOS Software Marketplace
I know Federico Viticci and Ben Brooks are using the iPad as their main computer. I am sure there are many more. However, there are also people who having given the form factor a chance, have run up against its limitations, and gone back to the laptop/desktop as their main device and the tablets are used for a subset of activities like reading, drawing, playing games and so on. Maybe the device is not yet the product Apple wants it to be. In other words, the iPad is good for certain kinds of software and not for others.
The iPhone is a hugely successful device for Apple. It has achieved huge sales all over the world, but what does it mean for software sales? What do people use these devices for? What is the kind of software that makes sense on the platform?
I gather that Panic is not happy with the sales of pro level apps in the iOS space. Take Coda on iOS, it is a pro app. Panic did a great job with it. But is there a market for it? Are people seriously going to be using their iOS devices to design major web sites? Probably not. The occasional tweak, the addition of a blog article is probably the extent to which the iOS device is going to be useful. Maybe Coda at $24.99 is the wrong product for that marketplace. Textastic Code Editor 6 at $9.99 might be a better product for that task.
We need a better understanding of the kind of tasks that people are willing to do on the iOS devices. We are getting there but slowly.
This process is helped significantly by the notion of segmentation. Let me explain this in a little more detail. Take Final Draft Writer, a screenwriting software which is available on iOS. Final Draft is the dominant player in the world of screenwriting. They have versions for Windows, and macOS. They charge $249.99 for the Windows and macOS version. The iOS version? $19.99.
Now lets break up the segments of consumers on the iOS side:
- Group 1: These are people who are professional screenwriters who use the desktop version and want an iOS version to take their work mobile.
- Group 2:These are the amateurs who would like to try their hand at scriptwriting on their iOS devices.
- Group 3: People who have no idea that scriptwriting needs specialized software but are interested in trying to create a movie.
Obviously the size of Group 3 is larger than the others. Significantly larger. Group 1 is the low-hanging fruit. They are already wedded to the desktop versions and by virtue of being professionals are not particularly price sensitive. The price could have been $49.99 and they would have paid up. They would have complained but everyone complains about Final Draft, they are used to it. They charge $19.99 for the product, they are targeting Group 2. These are people who are more price sensitive than Group 1 but not as price sensitive as Group 3. It is an in-between price. Frankly, I am surprised, I think Final Draft can be $29.99 or even $39.99 without there being much of an impact on sales volume.
It is specialized software for a particular task, therefore consumers are relatively price insensitive. The low price of the iOS version makes me feel that Fountain is having an impact in that marketplace.
As an exercise in pricing learn to segment your marketplace. Find the needs of the price insensitive segment and cater to that. Ignore the masses. Focus your attentions on a segment of the total market and be the best solution for the needs of that segment.
What Do We Do Now?
There are about 700 million iPhones in use in the world. It should be possible to build a sustainable business in that marketplace. Maybe it is not Apple's fault and you are doing it wrong?
The first thing I would do is get a copy of this book, and read it. Again and again. And again.
The second thing you do is bookmark this video and watch it periodically. It doesn't deal with software pricing but it gives you the essence of a world view you need to be successful in business. Any business.
macosxguru at the gmail thingie
April 30, 2017
A Minimal Text Editor and Two Strange Beasts
Price: Free (in-app purchase of $4.99 to make the product useful)
I am going to talk about a text editor and a couple of strange beasts today.
Anyfile Is a Simple Text Editor
This is Anyfile. It is a fast simple text editor. It lets you open, edit and save text files. Doesn't do much of anything else. It is a window where you can deal with text files in a quick way.
AnyFile is devoid of preferences. It is an editing window where you can write. You have no opportunity to customize anything.
Anyfile's claim to fame is that it opens every file. It opens every text file, irrespective of the extension. Doesn't give you syntax highlighting or anything fancy like that, but it opens it. Opens the file quickly.
If you open an image file in it, it gives you a binary representation of the data of the image file. If you are a developer, this might be of interest to you, but for me, I have no idea what to do with the data. If the binary data floats your boat, have at it.
Anyfile is fast. It is barebones by design. It is well-designed in that it makes conscious choices of the features it wants to support and those it doesn't care for.
It does support automatic saving of your documents and builds in support for the macOS versions function. It doesn't have a print function. It supports the macOS tabs bar. So you can have multiple documents open in it.
In a crowded field of text editors, Anyfile brings too little to the table. If you are looking for a cheap text editor, there is a plethora of choices nowadays. Both BBEdit, and CotEditor are much better options. They both do a lot more than Anyfile. BBEdit has a free tier and CotEditor is free.
Klipped Is the "Back of Your Hand"
Klipped is strange beast number one. Conceptualized by the developer as "the back of your hand." It is an editable clipboard. One window. You write or copy stuff into it. You take the stuff you have in it and copy and paste into something else. Klipped can lurk around being the repository of random snippets of text. Just text. No save function. No export function. No preferences. Just a window where you can type some stuff in.
Klipped Editor Window
Surprisingly, it supports the print function. There is a background mode where the user interface changes to a menubar application. The program in this state grows two settings: A lights off mode (a dark option), and whether you want to be in windowed mode or not. I prefer windowed mode. In background mode (the opposite of windowed mode), Klipped disappears from the task switcher which means that I need a mouse/trackpad to get to the editing window. I am not fond of moving my hand away from the keyboard.
Klipped is the back of your hand in the digital sense, or a scratchpad to record your musings. It is just one window. It is an effective metaphor for a place to scribble on.
If this sounds interesting, you should download the application and try it out. You might also want to check out FromScratch, a Place to Doodle With Words.
Update: Klipped now costs $0.99.
Origin: A Pathway to Your First Draft
Origin is strange beast number two. Teachers of fiction-writing sometimes tell aspiring novelists to just write the first draft. Don't edit. Just write. Editing is for later. Origin makes that possible.
Origin Edit Window
The developer of Origin describes Origin as
The Ultimate writing tool to go from an idea to the first draft. A simple, minimalistic, distraction-free, typewriter styled writing tool, that lets you just write and save plain-text files.
Origin is defined by one unique feature and the absence of a whole host of other features.
The one feature which distinguishes Origin is the mode of entering text. The cursor in Origin is at the center of the input window. It doesn't move. The paper behind it moves with the words you type on it. It is a simulation of the typewriter paper scrolling at the back while the keys hit the paper. It is an interesting and somewhat hypnotic effect on the computer screen, specially in full screen mode.
The features which are absent are the other distinguishing characteristics of Origin. You can't delete anything which you have written previously unless the stuff you want to delete is right around the cursor of your present edit. In fact the only way to delete is to delete everything from the cursor to the content you want to delete. There is no scroll. No undo/redo. No cut, copy or paste. There is no formatting, no tweaking of the already written text and there is no printing. There is also a Strict Mode where you can't edit anything or go back at all. In Strict Mode you lose the delete key. Rather harsh but effective.
This is a writing environment where you type. Just type. Tell your story. Editing is for later. Reminded me of a scene from a movie called Finding Forrester.
I am going to be using Origin to work on the first draft of a novel which has been brewing in my mind. Will let you know how it turns out. In the meantime, Origin is a unique writing environment which forces you to type out the first draft of the idea you have in mind. It is well designed software for a very specific need. If you have that need this is a very decent solution.
Origin is recommended heartily for delivering on its promise.
Klipped was free. I got AnyFile when it was on sale for free, and I paid for the in-app purchase of Origin.
macosxguru at the gmail thingie
April 17, 2017
Searching for the RTF Editors: Sϵv϶N and Mach Write
Price: Free (ships with macOS)
Product: Mach Write
Today I am going to talk about three applications which deal with RTF and RTFD files. TextEdit comes standard with the macOS. Sϵv϶n and Mach Write are commercial alternatives.
While researching RTF editors, which are primarily small and fast word processors I am reminded of WriteNow. It was an amazingly fast, compact, and versatile word processor which I used to love on System 7 and its follow-ups. I didn't know it then, but now I find that it was written in 68k assembly language, which explains its speed. WriteNow was incredibly resource efficient and an absolute pleasure to use. I miss it.
Microsoft Word is the standard in the word processing arena. I haven't used it for about twenty years. I don't know anything about it at this point. If you are happy using Word, have at it. I use text editors. Thanks to Curiota, I went on a search for applications which are conversant with RTF and RTFD files. This article will talk about three of the products I found.
One of them is a part of the system.
TextEdit is an application which comes bundled with macOS. This is a much ignored application in the Mac world. It is a small, fast, capable and efficient word processor. If you are looking for collaboration features please use Word. For most users, however, TextEdit is an application which will take care of your basic word processing needs. It does styles, lists, tables, and paragraph and line spacing. It doesn't do footnotes or endnotes. It has the ability to save your documents in a whole plethora of formats, including the latest Word format. In other words, you can use TextEdit and no one needs to know that you have not been using Microsoft Word.
TextEdit has two major modes: rich text mode and plain text mode. In rich text mode it is a competent word processor. In plain text mode, it is a basic text editor. You can write html, css, markdown, or any other language you want in it, but there is no syntax highlighting.
TextEdit is a strange beast. It includes some features which are available in more advanced products, but leaves out some features which might seem basic to you. You can select multiple elements in a TextEdit document. For instance, you can highlight a word, hold down the ⌘ key and highlight another occurrence of the same word, keep holding down the ⌘ key and highlight another occurrence of the word. Now you can let the ⌘ key go. All three instances of the word are now highlighted. Press ⌘+B and all three instances are now bolded. TextEdit has the ability to select multiple instances and perform editing tasks on all selected instances at the same time. This is an advanced feature. But it leaves out footnotes and endnotes. I don't understand it.
As an RTF editor TextEdit is fast and capable. Supports the basic formatting elements and due to its speed, is a pleasure to work in.
Apple distributes TextEdit's source code as part of the documentation of its integrated development environment Xcode. That must explain how closely the next two products mimic TextEdit.
This is the TextEdit toolbar:
This is the Seven toolbar:
This is the Mach Write toolbar:
Mach Write toolbar
Adds a bunch of useless icons to the toolbar. If you get rid of the icons, this is what it looks like:
Mach Write toolbar sans icons
I don't know why I bothered to take three screenshots, one would have done fine.
In other words, all three are based on the same code. The only important thing is to figure out what the two commercial products have added to the free alternative.
According to the developer Sϵv϶n adds the following features to TextEdit:
- Features to assist in producing application support documentation.
- True highlighter pen.
- Correctly handles RTFD (rich text with graphics) documents under control of the Subversion (svn, 1.7+ & 1.6) and Git version control systems; other applications often tend to break version control.
- Manages OS X Versions so that documents under Subversion or Git control are correctly updated when using OS X revert operations.
Sϵv϶n has built in some features which are important to a developer. For normal folks, the major feature is the Highlighter Pen.
The keyboard command for the highlighting function is ⌃+⌘+H. If you apply it once, the selection gets highlighted. If you apply it twice, the highlight is darker. It simulates a real highlighting pen. Neat if you are used to highlighting text.
Sϵv϶n helps developers provide documentation for their program. As a benefit to the non-developer user, Sϵv϶n has extensive in-app documentation which is well written and presented. Sϵv϶n helps you manage SVN and VCS details. Sϵv϶n also does a good job of handling macOS's Versions system.
On the whole, Sϵv϶n is a well-designed, well behaved RTF and RTFD editor which adds minimal features to TextEdit for the normal user (if you love highlighting, your take might be different). Sϵv϶n's additional features are more geared to helping the technical writer and developer handle RTF and RTFD files.
Mach Write icon
Mach Write is a powerful RTF, TXT, PDF (Rich Text Format, Plain Text, PDF) Editor for iOS and macOS.
It adds several features to the base TextEdit on the macOS side. They include:
- iCloud sync. The availability of an iOS version and the ability to sync documents across your devices is useful if you need it.
- Syntax highlighting for a whole host of programming languages.
- PDF Creating, Viewing and Annotating are supported.
Mach Write screen
Mach Write is at its basic a simple RTF editor. It does the job of handling your RTF needs well. The presence of an iOS version and the necessary iCloud syncing support makes the product more useful to the multi-device user. The addition of its ability with PDF files makes the product interesting and different from the competition.
The developer has made a concerted attempt to differentiate this from the base TextEdit product and the additions are appreciated.
TextEdit is a good basic word processor. Sϵv϶n and Mach Write both add some features to TextEdit. I like the iOS support of Mach Write, but all three products are good tools for your basic word processing needs.
I was looking for an RTF editor to complement Curiota. All three of these products are well equipped to fulfill those needs.
TextEdit is free. I bought Mach Write and a license for Sϵv϶n was provided by the developer.
macosxguru at the gmail thingie